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Messages - Lord Mu

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76
Approved / Re: Cadence (in progress)
« on: February 04, 2014, 07:08:09 pm »
kk, that'll cost half of what you are healing then so its not op later. So if someone has 100 hp at max, and you heal them for 50 points, itll cost 25 magik.

Your health will be 40 and magik is 60. Sound good?

77
Approved / Re: Cadence (in progress)
« on: February 04, 2014, 06:26:14 pm »
kk then. So, your stat up abilities will cost 10 magik each but last longer than ones used by someone not assist type :P Your awaken wil be 5... what does the blessing do?

78
Approved / Re: Kornell
« on: February 04, 2014, 06:22:38 pm »
kk. :D So, your health will be 85, your magik is 15. Sound good?

79
Approved / Re: Kornell
« on: February 04, 2014, 05:14:43 pm »
Most of your 'spells' are sword skills, so they wont cost magik. Lets call elemental juggernaut fire type, and lets say last stand is a natural ability. The remaining few wont cost much magik. Lets say Juggernaut is the largest at 6 magik, the 2 shout types would each cost 2, and smithing would cost 3, but as they are low level spells, would you rather learn new ones later, or have their power and cost progress as your level does?

80
Approved / Re: Cadence (in progress)
« on: February 04, 2014, 04:05:57 pm »
Its part of your characters appearance tho, tis why the exception. And since nada u do is threatening XP lol

81
Announcements / Rules
« on: February 04, 2014, 02:46:23 am »
1. Await approval before you begin. For late comers, message me and we will see how to add you quickest. 
2. I take suggestions and constructive conversation, but my word is pretty much law. If necessary, I will put my foot down.
3. Keep things in character. If you need to talk ooc, use the chat threads or private messaging.
4. I am writing the world you will travel. Do not attempt to make your own imaginary paths. This isn't to say you are bound to a line, but you are bound to what I lay behind and beyond you. (however, again, suggestions are cool.)
5. While group conflict will be expected and pvp may become a thing, keep things relatively civil. Additionally rl personal feelings should not influence the game.
6. Combat will be somewhat turn based to keep things from madness. This isn't in stone, but rather a likely set up.
7. Please be active. I know life happens, you cant always be on, but with how this works, I'd ask a daily check in at the least.
8. If combat occurs while you are not online, but many involved are, your turn will be surrendered. This is not to be mean, but to keep things moving. Its unfair to the many to be left waiting for one. (Not valid during PvP.)
9. Members extremely inactive will be left at the nearest village. Upon return, message me and we will reintroduce you at the earliest opportunity.
10.  The last one is simple. Be respectful of your fellow players. We're all here to have fun, and dealing with trolls is not fun.

82
Approved / Re: Cadence (in progress)
« on: February 04, 2014, 02:16:06 am »
Ah. Nvm then, keep it on :P This is unique, but I shoulda put it there, you guys have nada at the start. twas implied in the empty inventory section.

83
Approved / Re: Cadence (in progress)
« on: February 04, 2014, 12:56:55 am »
looking good lol. No ring yet tho. Explain it to me and you will get it soon enough

84
Templates / Player Sheet
« on: February 03, 2014, 10:56:41 pm »
Name:
Age:
Gender:
Appearance: 
Class:
Morality:
Claim to fame: (History essentially)
Death:

Health points: (How much damage you can take. Unconcious at zero, dead at -10)
Magik: (magical power points used to cast spells)
(Everyone starts with 50 points to divide between these 2 stats.)

Armor equipped:
Armor rating:

Weapon equipped:
Weapon power:

Skill points: 25 (to be earned later)
Melee: (fists, swords, etc)
Magic: (power of attack magic and enchantments)
Range: (Archery, thrown weapons, long range spells, etc)
Faith: (your connection to your possible deity, fuels healing spells)
Agility: (Speed, Stealth, etc)

Spells known:

Additional skills: (Horse riding, Blacksmithing, Enchanting, etc)

Inventory: (nothing at start. Must be kept up with.)

85
Announcements / A letter from Mu
« on: February 03, 2014, 10:49:55 pm »
Welcome, dearest player. I regretfully must inform you that you are quite dead. Quite dead indeed. A shame really, you were quite the active being in life. I've been watching you for quite some time. Tis why you've arrived here. You see, this is my land. I have dominion over everything you see, the people, beasts and even the earth you tread on is subject to my whim. As such, my power is much beyond your understanding. But do not see me as a tyrant. Quite the contrary, I am offering you a second chance at what you have lost. Yes, yes, I can do such things. You will return to the realm you call home, safe and sound. However, what fun would it be to simply grant that wish? Besides, you would simply go and die again if I did that. No, you will have your chance to earn this gift. All you must do is come to me. Where am I? You should be able to guess, its hard to miss the big mountain castle. Yeah, I know its been done, but I've always wanted one. Anyway come visit me. Its a bit of a walk, but what else are you going to do?

86
Beginings / Welcome to nothingness (Day 1)
« on: February 03, 2014, 10:05:54 pm »
One by one, you each awaken, surrounded by those both awakened and still out cold.  You look about to see you are in a medieval style city, not quite a castle town, but thriving none the less. The sky is dark and no stars shine, yet two moons bathe the sky in a somber purple hue. Despite the appearance of night, the city is alive as if mid-day.

87
Free Chat / Chat away
« on: February 03, 2014, 09:44:51 pm »
A place for words that don't fit in character :P

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